Sunday, January 25, 2009

3D Modeller/Texture Artist, Longtail Studios, Quebec City


Via awn.com
Longtail Studios, in Quebec City, is looking for a 3D Modeller/Texture Artist.
Responsibilities:
  • Model characters in high polygon, low polygon and in game resolutions.
  • Create textures maps
Qualifications:
  • BA desired , 2 years experience in the videogame industry, and at least 1 shipped title.
  • Attention to high quality anatomical detail
  • Strong traditional art skills
  • Solid understanding of art fundamentals to include color theory, light, shade and form
  • Can work in a variety of styles.
  • Highly experienced in 3d max.
  • An understanding of computer graphic fundamentals and video game art production pipelines
  • An understanding of Photoshop and programs such as Zbrush or Mudbox
  • Experience in several aspects of videogame art production to include concept work, modeling, texturing, and shading.
  • Able to meet deliverables and drive your work to completion within specified timelines
  • An understanding of rigging and animation principles.
  • Great communication skills both written and verbal
  • Can work cross functionally in many areas without being constrained by your job function
  • A collaborative work ethic
  • Must currently be a resident of Canada
Please submit the following:
  • Cover letter
  • Current CV / Resume
  • Samples of your work that show your ability to create texture maps using Photoshop
  • Samples of your work that show the model wireframes associated with this same work
  • Samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping

APPLY FOR THIS JOB
Email Address: recruitny1@longtailstudios.com

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