Showing posts with label Toronto. Show all posts
Showing posts with label Toronto. Show all posts

Monday, April 27, 2009

Multiple Positions, Starz Animation, Toronto


Here we go:

Position Description: Lighter/Compositor
For: “Gnomeo and Juliet” and other productions
Reports to: Lighting Supervisor and Head of Lighting/Compositing
Position Description and Requirements:
Light production shots based on creative direction from Lighting Leads, Lighting Supervisor and VFX Supervisor
Ensure that shots meet the highest quality
Ensure to meet production shot quotas as required by Supervisor and production schedule
Troubleshoot and debug shot problems as required and communicate
Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules
Ensure shots meet rendering criteria
File management - organize work/files efficiently
Remain current and up-to-date in lighting techniques
Work collaboratively with other departments including technology, surfacing, fx and character finaling.
Experience Required
Thorough knowledge of Maya, and Compositing (Digital Fusion preferred), Mental Ray experience preferred
Degree/diploma in fine arts or equivalent experience
3+ years experience as a Lighting Artist
CG Feature film experience preferred
Demonstrable ability to communicate creative and technical thoughts and ideas and work well within a team
Demonstrable ability to multi-task and prioritize as well as handle the pressures of production and deadlines well.

Position Description: Technical Surfacing Artist
For: “Gnomeo and Juliet”
Reports to: Surfacing Supervisor and Head of Surfacing

Position Description and Requirements:
Helps establish and/or guide the look and qualities of characters, props and environments for an animated film with direction from the VFX Supervisor, Art Director and Surfacing Supervisor.
Ensures that Surfacing files are complete and ready for lighting
Spot and flag creative and technical issues as they arise – fix them where possible or work closely with TDs to adjust. Assist other surfacing artists with technical demands as required
Communicate with other departments to convey Surfacing needs (primarily Modeling) and provide for other departments needs (primarily Lighting).
Maintains awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, shader issues, technical aspects etc.)

Experience Required:
Minimum 7 years of high-end production experience on feature films
Strong painting skills and artistic eye for detail combined with a strong understanding of the technical side
Detail oriented and the ability to understand the complexity of a 3D pipeline and work closely with TDs
Familiarity with mental ray as a renderer
Familiarity with Polygonal texturing using image maps
Strong uv-ing skills is a must
Familiarity with construction of shaders and utilities
Experience with hair, fur, cloth systems
Ability to debug complex shader networks
Strong photoshop knowledge
Experience with mudbox or zbrush
Some experience with mel scripting or python scripting would be an asset – minimum requirement is to be able to read scripts and debug with TDs assistance
Openness to existing workflows
Ability to solve problems independently
Takes initiative and enjoys learning from and teaching others
Ability to work well in a team setting, guide/mentor others as needed


Position Description: Layout Finaler
For: “Gnomeo and Juliet”
Reports to: Scene Prep/Layout and Finaling Supervisor

Position Description and Requirements:
Layout Finaling prepares final files for lighting/rendering and compositing. This includes all set dressing elements, final animation and camera tweaking.

Experience Required:
Strong skills in layout (planning and asset management), animation & cinematography are required.
Excellent communication skills, written and oral
Basic understanding of modeling and lighting
Ability to keep detailed notes and track information in data base
Excellent ability to manage assets within the files
Solid Maya Software experience:
Able to use the Maya tools fluidly
Proprietary tools will be taught
Solid understanding of production priorities
Ability to problem solve and share solutions
Willingness to accept direction and changes from Supervising Animators


Position Description: Character Finaling Artist
For: All Projects
Reports to: Head of Animation

Position Description and Requirements:
Support the creative performance in a shot with the appropriate technical requirements as follows:
Remove undesirable geometric penetrations, folds and creases from rigged assets.
Ensure that rigged assets are in contact with one another and their environment appropriately.
Ensure that rigged assets are prepared for FX simulations when required.
Ensure proper continuity of motion for the calculation of motion blur.

Experience Required:
Good artistic eye.
Detail oriented.
Good communication skills.
Good organization skills.
Technical aptitude.
Previous production experience or exceptional abilities in CGI.
Familiarity with skeletons.
Experience in Modeling
An understanding of the principles of animation.
Experience with Maya Deformers, Constraints, and Blend Shapes.
Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
Must be able to work in a collaborative environment, taking direction from the Sequence lead(s), Supervisor and feedback from Directors(s) as necessary.
Bonus: Ability to script in Mel and/or Python to fix recurring issues.
Bonus: Rendering experience with stand-alone packages (Mental Ray, Renderman etc…)

Position Description: Scene Prep Artist
For: All Projects
Reports to: Scene Prep/Layout Finaling Supervisor

Position Description and Requirements:
Scene Prep Artists provide production ready files for the flow through the pipeline to animation, lighting and FX.

Experience Required:
Solid foundation in Maya
Mel scripting/batch scripting experience an asset but not required
Experience working in other areas of production especially lighting, & comp an asset
Ability to identify and resolve technical problems/issues as it pertains to continuity
Able to rapidly learn and assimilate new technologies
Must be able to respect schedules and artistic guidelines.
Excellent communication, interpersonal, and organizational skills.
Willingness to accept direction and be open to changes from animation supervisors
Ability to work cooperatively within a creative team environment
Must be detail oriented


Position Description: Jr. Lighter/Compositor
For: “Gnomeo and Juliet”
Reports to: Lighting Supervisor and Head of Lighting/Compositing

Position Description and Requirements:
Light production shots based on key shots from Lighting Leads
Ensure that shots meet the highest quality = matches key shot
Ensure to meet production shot quota as required by Supervisor and production schedule
Troubleshoot and debug shot problems as required and communicate per our protocol
Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules
Ensure shots meet rendering criteria
Remain current and up-to-date in lighting techniques

Experience Required:
Degree/diploma in 3D computer animation (digital animation) or equivalent experience
Thorough knowledge of Maya, and Compositing (Digital Fusion preferred), Mental Ray experience preferred
Demonstrable ability to communicate creative and technical thoughts and ideas
Works well within a team
Demonstrable ability to multi-task and prioritize
Ability to handle the pressures of production and deadlines well

Position Description: Technical Director
For: All Projects
Reports to: Supervisor, Pipeline Architecture

The Technical Director is responsible for designing, developing and improving production focused pipeline workflow processes. Technical Directors may also be called on to do shot work when necessary during production.

Position Description and Requirements:
Design, prototype and implement artist-focused production tools, using Maya, Mentalray, Fusion, Python, MEL, and C++.
Collaborate with Production Management on utilization of production tools and workflow processes.
Troubleshoot production problems, and proactively work to minimize their impact.
Design and execute project work plans to produce known deliverables on a pre-determined timetable.
Be aware of new technologies, techniques, and processes that will benefit studio’s production processes for current and future projects.
Share and present new research, ideas and technology with others in the studio.
Perform shot work/fixes as required during production.

Experience Required:
Bachelor’s degree in Computer Science, Engineering, or equivalent job experience
3+ Years of (CG) Experience, Feature Film experience preferred
Experience working with Maya, Mentalray, MTMR, Fusion, or equivalents.
Experience with WxPython
Experience using various scripting languages - primarily Python, Mel, CShell
Experience in C/C++ or some other object-oriented programming language
Experience with subversion, cvs or another revision control system
Experience designing user interfaces
Excellent troubleshooting/debugging skills
Strong communication skills
Superior time management and prioritization skills
Self-motivated and able to work with minimal supervision
Flexible and adaptable to change
Coach and mentor junior coworkers as required

If you are interested in applying for this position, please submit a resume indicating which position you are applying for to:
sat.jobs@starz.com

Sunday, January 4, 2009

Lead Animator, Starz Animation, Toronto


Starz Animation, Toronto, one of Canada’s largest 3D Animation Studios, is currently in production on Miramax Film’s major animation movie, “Gnomeo and Juliet”. Directed by Kelly Asbury and with music and lyrics by legendary songwriting team ELTON JOHN & BERNIE TAUPIN, this animated feature will be released in 2011.
Position Description: Lead Animator
For: Gnomeo and Juliet
Reports to Supervising Animator and Head of Animation
Position Description and Requirements:
∑ Previous study of anatomy, perspective and composition.
∑ Demonstrated expert knowledge of timing, acting, posing and lip-synch
∑ Previous work should reflect a strong understanding of character personality, movement and storytelling.
∑ Expert knowledge of Maya
∑ Ability to meet tight deadlines
∑ Demonstrated success at working at Feature level quotas
∑ Strong problem solving skills and ability to present solutions in order to meet quotas required
∑ Clear communication style – open and responsive
∑ Ability to work in a collaborative environment, taking direction from the Supervisor and feedback from Directors(s) as necessary.
∑ Several years experience leading character animation teams on CG Feature Films

About the Film
Gnomeo and Juliet -- distributed by Miramax Films -- is an animated picture directed by Kelly Asbury (Shrek 2), produced by Baker Bloodworth, David Furnish, Steve Hamilton-Shaw and with songs by Elton John and Bernie Taupin. Now in production.

If you are interested in applying for this position, please submit a resume indicating which position you are applying for to:
sat.jobs@starz.com

We thank everyone for their interest in advance, but given the high volume of response we will be unable to reply to everyone in person. No phone calls please.
About Starz Animation, Toronto
Starz Animation, Toronto, one of Canada’s leading 3D animation studio for breakthrough digital production. Starz Animation, Toronto has gained a reputation for its commitment to excellence in high-end digital animation. By utilizing proprietary software technology, Starz Animation, Toronto, continues to advance its character animation and continually raises the bar in CGI animation production by offering the most high-end technology and visual tools available including; Maya, Inferno, Fusion, Mental Ray, Syflex, Real Flow, and Qube on a variety of platforms. Our artists’ creative skills are showcased in an ever-expanding body of work in feature films, direct-to-video productions, prime time and children’s CG animated series.
As part of Starz Media, Starz Animation, Toronto, has partners in development, production, and distribution of entertainment: Starz Home Entertainment/Anchor Bay, Starz/Encore, Film Roman, Manga and Vongo. As such, Starz Animation, Toronto, has the capability to distribute its programming to consumers however and wherever they want to watch: in theatres, on DVDs, via cable or satellite, on broadcast stations and over the internet in both the domestic and international markets.

Thursday, October 30, 2008

Guru Studios, Toronto, Senior Animators needed

guru is an award winning animation studio. We work with passionate and engaged individuals. Our skilled artists excel in bringing compelling and appealing characters to life. guru is known for sharp timing, smart design and a clever subtext. Currently, guru has openings for exceptional senior animators for an award winning children’s series to start in fall 2008. A background in art as well as showing a solid understanding of physical motion, weight and balance would be an asset.

Job Summary
Reporting to the Animation Supervisor, you will be responsible for creating animated sequences of the highest possible quality, focusing mostly on character performance. Animators will produce sequences unique to the show as well as be responsible for his or her own assigned scenes while helping to ensure deadlines by maintaining weekly quotas.

Requirements/Skills
Artistic:
• Strong abilities in traditional animation skills and principles
• Natural sense of human and non-human movement, timing, weight and balance and the ability to use this to bring characters to life
• Understanding of musical timing and how it applies to animated characters
• Fanatical attention to detail
Production:
• Prioritize assigned work with respect to deadlines
• Dependable, able to anticipate the needs of the project and team
• Ability to problem solve, share solutions
• Willingness to accept direction and be open to changes from animation supervisors
• Minimum two years industry experience
Technical:
• Professionally conversant with Maya
• Be active in remaining current and up to date with software
Planning:
• Ability to work independently to manage personal workflow and deadlines
• Track own shot assignments; report shot status to producer and animation supervisor
• Manage organization of work files
• Must be able to handle pressure and juggle multiple projects
• Need to be efficient, reliable and self motivated

Please send resumes and reels with a descriptive list to:
guru studio
Attention: Hire Me!
110 Spadina Ave., Suite 500
Toronto, ON M5V 2K4
email: hireme@gurustudio.com
We are unable to return materials, so please do not submit originals. Only selected applicants will be contacted.

Friday, October 3, 2008

Head Gear, Toronto, Clean up artists, URGENT!!!

This is rather last minute but we need a couple of traditional clean up artists until Wednesday. Artists can call Head Gear at (416) 408-2020 and ask for Kathryn.

Wednesday, September 24, 2008

Trace Pictures, Toronto, looking for Designers, Animators and Compositors

Crewing up for a MASSIVE project and we want you!

Trace needs talented designers, animators and compositors
-Broadcast/commercial experience required
-Experience with live action/green screen shooting required
-Adobe AE, Maya, Cinema 4D, Final Cut pro an asset
-Salary to commensurate experience
-FT Contract until April 09

Send Resume/reels to jobs@tracepictures.com

Big Soul seeks Animation Artists

Downtown Toronto based production company seeks LOCAL qualified Animation Artists for full time contract to produce 6 x 22 minute animation-comedy episodes for national broadcaster. Ideal applicants have experience designing, breaking the characters, rigging and animation. Must be proficient with Toon Boom Digital Pro. Knowledge of Photoshop essential. Good drawing, strong communication and time management skills an asset.

Please send CV, salary expectations, portfolio and/or show reel to Big Soul Productions. Email: comments@bigsoul.net. For more info visit www.bigsoul.net